DXR Demo - Introduction
Welcome. I am a programming student at the Florida Interactive Entertainment Academy (FIEA) and this blog's aim is to chronicle my ten-week solo programming project during my final semester. The project at hand involves the implementation of raytracing, harnessing the power of DirectX 12 and DXR.
DirectX 12, the latest DirectX API as of its introduction on July 28th, 2015, alongside Windows 10, allows for advanced low-level programming. It streamlines graphics programming by reducing driver overhead and enhances efficiency in multi-threading tasks. This level of control, however, comes with an increased responsibility for the graphics programmer to thoroughly understand and manage the complexities involved in getting a program operational. As a first-time user of DirectX 12, I anticipate a challenging yet rewarding journey ahead.
In this blog, I aim to document the developmental milestones, challenges, and technical insights that arise during the creation process. Expect to see deep dives into the core concepts of DirectX 12, and DXR.
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